if the goods are scarce, only your trades will be taken while your guildmates gets ignored. so, that's what you can do to get your trades taken earlier than your guildmates. those trades will probably get taken faster. with most trades at 2:1, 1:1 or 1:2 ratio, a trade at 1.2:1 ratio means a chance at profit. some players will offer slightly higher odds to ensure that their trades are higher up and is more visible. Once you accept unfair trades are ok, then another problem emerges. once everyone in your age stops needing goods buildings in their city, the problem ceases to exist. this problem will eventually solve itself with the abundance of event buildings that produces goods as you age up. so, it makes sense to offer more honey for granite. for example, you can fit more beekeepers than granite masons in EMA. that's due to the size of the building producing it. Goods in the same age are not exactly equal in value due to scarcity. ![]() There's logic behind that, although most guilds don't really think it's an issue.
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